Qumarion Is A Toy Mannequin For Automatically Animating 3D Models

Creating a 3D model is hard enough.  Animating them takes the skill required a whole other level.  The Qumarion Humanoid Input Device aims to simplify the process, allowing animators to simply move a humanoid model to register a movement on the computer.

Made by Celsys, it's a miniature articulated mannequin that you can position in various poses.  While similar contraptions have been available in the past, most mannequins have served to act as reference for artists -- something they can copy while creating 3D models on Maya, 3DS Max or whatever other software they use these days.  This one, however, automatically registers position on your PC, so your 3D models are posed accordingly with no extra inputs on your part.

The Qumarion measures 29 x 30.8 x 10.8 cm with arms and legs fully stretched, so it's small enough to fit even in space-starved workstations.  It works with both Macs and PCs, connecting to your computer via a USB interface.  Using technology developed by the University of Tsukuba and the University of Electro-Communications in Japan, it uses 32 sensors along the 16 joints on the model to feed data to the software at the rate of 120 frames per second, removing the need to do the poses on the software UI itself.

Not being all that versed in 3D animation, I'm not really sure how wide-ranging the applications for this is.  But it sure sounds like a bundle of help for anyone who works in 3D modelling, key frame animation, comic book illustration and similar fields.

We can't actually figure out how to order (or if any units are available as of now) the Qumarion Humanoid Input Device, but pricing appears to be set at a very reasonable $750.

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3 Responses

  1. Sammy P

    I doesn’t seem to be worth it, as the bulk of the time spent animating is not spent posing. So much more is put into the timing of the movement. Also it restricts you to their model’s proportions, so you couldn’t use it to animate a character with strange proportions.
    But it does seem like it would be a nice introduction to 3D animation for kids or high school students.

    • Alphonse

      You can change the model’s proportions. They say so on the website and I’ve seen someone change how many heads tall a character was in a video.

  2. Jeff

    Well, I think it’s a great idea. Sure it’s pricy, but it could help cut down on a lot of time and save money, which in turn could be cost effective.
    Sammy P mentioned “the bulk of the time spent animating is not spent posing” which I don’t understand. That is what animating is, going from one pose to another and making the in-between movements fluid, just like life itself, you start in one position, finish in another, these are poses. You run into trouble when you pose a character standing up and then 30 frames later that character is now sitting. Without basic poses in-between you are going to spend hours trying to clean up the motions.

    “Also it restricts you to their model’s proportions, so you couldn’t use it to animate a character with strange proportions.” I do believe this is just to model biped humanoids, I imagine if this works out they may build one that can handle animals too. Or perhaps build a software to go with it to assign the different sensors to different areas of your model. Like if your character has 6 arms, you can assign the arms on the doll to whichever of the 6 arms you choose. There’s room for growth and potential here, I think.


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